TIGRIS & EUPHRATES

 




OBJECTIVE OF TIGRIS & EUPHRATES: The objective of Tigris & Euphrates is to better develop your civilization in the four domains of development.

NUMBER OF PLAYERS: 2 to 4

MATERIALS:

  • The game board
  • 153 “civilisation” tiles
  • 8 “catastrophe” tiles
  • 1 “junction” tile
  • 6 wooden monuments each made from two coloured parts
  • 16 leaders (4 from each of the four dynasties)
  • 140 “victory point” cubes of each of the four colours (20 small ones worth 1 and 15 large ones worth 5)
  • 10 “treasure” white wooden cubes
  • 4 player screens
  • 1 bag

TYPE OF GAME: tile placement game

AUDIENCE: teen, adult


OVERVIEW

Each player must develop his or her civilisation in four distinct areas: politics, religion, agriculture and trade. To do this, players will use their leaders on the map, create and expand kingdoms, build monuments and resolve conflicts, earning victory points in all four areas. The winner will be the one who has developed a balanced civilization without weakness in any area. 온라인슬롯

SETUP 

Place a temple tile and a treasure on each of the ten winged sphinx squares. Put all the remaining civilization tiles in the bag.  Victory points, monuments and the junction tile are placed next to the game board. Each player:

  • chooses a dynasty, represented by a symbol, takes the four leaders bearing this symbol and places them, along with two catastrophe tiles, in front of his screen.
  • draws six civilisation tiles from the bag and places them behind his screen, hidden from other players.

Unused leaders, screens and catastrophe tiles are removed from the game.

Example of a 2 player game setup

GAMEPLAY

Kingdoms and territories

The term “kingdom” has a precise meaning in this game. During the game, leaders and civilization tiles are placed face up on the map. Adjacent civilisation tiles (joined at one side, not at an angle) form a territory. A territory in which there is at least one leader is a kingdom. There can be several leaders from the same player or from different players in the same kingdom. A kingdom grows by receiving more civilisation tiles or leaders; it can be united with another kingdom or, sometimes, be divided. As long as all the leaders in a kingdom are of different colours, there is no trouble, but as soon as two leaders of the same colour are present in the same kingdom, conflict occurs.

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