JEKYLL VS HYDE

 


OBJECTIVE OF JEKYLL V HYDE: Hyde immediately wins if the Identity token ever lands in their home space.  If the token has not reached Hyde’s home space by the end of the third round, Jekyll wins. 

NUMBER OF PLAYERS: 2 players 

CONTENTS:  25 cards, 1 Identify Token, 1 game board, 3 suit tokens, 1 instruction booklet

TYPE OF GAME: Trick Taking Card Game  

AUDIENCE: Ages 14+ 


INTRODUCTION OF JEKYLL VS HYDE 

Jekyll vs Hyde is an asymmetric trick taking card game for two players.  Each player has a different objective.  The person who plays as Dr. Jekyll is simply trying to keep the identity token from moving all the way to Mr. Hyde’s home space.  Mr. Hyde, is trying to dominate the game and move the token to their home space as quickly as possible.    오공슬롯

There are potion cards that players can use to activate special powers.  They might be able to change the suit ranking, or they could force an opponent to swap two cards.  Use the potion cards wisely to gain the upper hand.  

CONTENTS  

The game uses a three suited 25 card deck.  The suits are Pride, Wrath, and Greed (purple, red, and green respectively).  Within the deck are four potion cards, and each potion has a different rank.  Potions will allow players to activate a special power to affect the game.  There are three evil Tokens that represent each suit.  They are positioned on the board to show the ranking of the suits.  The tokens can be switched during the game.   

At the center of gameplay is the board and Identity token.  After each round, the token will be moved along the identity track according to who wins. 

SETUP 

Each player picks whether they want to be Dr. Jekyll or Mr. Hyde.  Place the board between the two players so that each is sitting at the appropriate end.  The identity marker begins on Dr. Jekyll’s home space. 

Place the three evil tokens near the board.  Shuffle all of the cards (including the potions) together.  Mr. Hyde deals. 

THE PLAY 

Dr. Jekyll gets to start the game.  Each round has three phases: preparation, trick taking, and progression of evil. 

PREPARATION 

Deal 10 cards to each player.   The 5 remaining cards are set aside.  

Each player chooses one card from their hand to exchange with their opponent.  If a player has 2 or more potion cards in their hand, they must include at least one potion card in the exchange.  Place the cards face down and exchange them.   

For round two, each player will exchange two cards.  Three cards are exchanged for round three.  The cards are all exchanged simultaneously.  Again, if a player has 2 or more potions in their hand, they must include at least one in the exchange.   

TRICK TAKING 

The placement of the identity marker determines who leads the round.  If the marker is in Dr. Jekyll’s area of the board (blue circles), that player begins the first.  The same goes if the marker is in Mr. Hyde’s area (purple circles).  That player would begin the first trick.   

Whoever begins the trick can play any card from their hand.  If a card from one of the three suits is played, the opposite player must match it if they can, or they may play a potion card.  If the player cannot match the color that is led, they may play any card.   

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