IT’S TURBO TIME!

 


OBJECTIVE OF IT’S TURBO TIME: Be the player with the most points at the end of the game  

NUMBER OF PLAYERS: 2 – 4 players 

CONTENTS: Live Action Turbo Man Figure, 16 Toy Tiles, 36 cards, 4 reference cards 

TYPE OF GAME: Trick Taking Card Game 

AUDIENCE: Ages 7+ 


INTRODUCTION OF IT’S TURBO TIME 

It’s Turbo Time is a trick taking card game for 2 – 4 players.  Each trick, players will play a card that determines in which order they will perform special actions and draw tiles from the toy shelf.  Players will be able to peek at toys, flip them right side up, and swap with other toys on the shelf or in their opponents’ carts.  At the end of the final trick, whoever has the most points based on toys in their cart wins the game.  크레이지슬롯

CONTENTS  

Out of the box, players get one Action Man figuring that is used to determine who has the lead for each trick.  There are 16 toy tiles that will earn the players points.  The 36 card deck contains cards ranked numbers 1 – 36.  

SETUP 

From the toy tiles, remove four Boosters.  Shuffle up the remaining tiles and organize them into a 3×4 grid.  All of the tiles should be face down.  This grid is referred to as the shelf.   

Give each player one Booster and place any remaining Booster tiles back into the box.  They will not be used for the game.  Each player takes their Booster and places it face down in front of them.  This begins their toy tile row which is referred to as their cart.   

Shuffle the deck and eal five cards to each player.  Be sure that opponents do not see each other’s hands.  The rest of the cards are placed face down with room beside them for a discard pile. 

THE PLAY 

The player who was given a gift most recently gets to go first.  They take the Turbo Man figure to start the game.  Each trick has 5 steps: Play a card, use card powers, take toys, turbo time, and draw.  

PLAY A CARD 

The player with the Turbo Man figure plays any card from their hand to the trick.  Continuing left, each player also plays any card from their hand.   

CARD POWERS 

Each card power is resolved in order from highest ranking card to lowest.  There are five card powers.   

Swap allows the player to swap any two toys.  They can be on the toy shelf or in a player’s shelf.  The toy tiles must remain face up or face down – whichever directions they were facing before swapping.  Also, the tiles must be placed in the exact location of the title they are swapping with. 

Flip allows the player to turn any face up tile face down or any face down tile face up.  Face up tiles remain face up until a power causes them to be turned face down. 

Shuffle forces the player to turn any tiles in their cart face down and shuffle them up to create a new row.  Remember, players can look at the toys in their cart at any time before and after shuffling. 

Peek let’s the player peek at any three toys including toys on the shelf or in other players’ carts. 

Peek and Swap allows the player to peek at one toy and then swap any two toys.  The player does not have to swap a toy they peeked at. 

TAKE TOYS 

The person who played the highest-ranking card gets to take a toy from the shelf. Then, the player with the second-highest card takes a toy. The chosen toy is added to their cart. It must be played to the furthest right in the cart. In a two player game, both players will take a toy, but the person who played the highest card gets to peek at a tile before choosing one. They do not have to take the tile they peeked at.

TURBO TIME 

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