GLOOM

 




OBJECT OF GLOOM: The object of Gloom is to have the family with the most negative self-worth at the end of the game.

NUMBER OF PLAYERS: 2 to 5 players

MATERIALS: A rule book, 20 characters split into 4 families, 2 rule cards, 57 card modifiers, 11 card events, and 20 death cards.

TYPE OF GAME: Storytelling Card Game

AUDIENCE: 13+


OVERVIEW OF GLOOM

Gloom is a game of strife for 2 to 5 players. The goal of the game is to have the most miserable family by the end of the game. This is accomplished by playing cards to affect the characters’ scores and spinning tells of woe until finally laying your characters to rest. 메가슬롯

SETUP

The first ordeal is to choose your family. Each player will take a family deck. In a 4-player game, one family member is discarded to make the game time shorter, and in a 5-player game, this band of misfits becomes the final family.

All other cards, besides the family and rule cards, are shuffled into one pile and placed centrally to all players. Each player will draw a hand of 5 cards to start the game.

A discard pile will eventually be made next to the draw pile and if the draw pile ever empties, this may be reshuffled to start a new draw pile.

CARD TYPES AND ELEMENTS

In Gloom, there are 4 card types and 4 types of card elements. The card types card character cards, modifier cards, event cards, and death cards. The elements include self-worth points, story icons, flavor text, and effects. The card elements are found on all different types of card types so we will go over those first.

CARD ELEMENTS

Self-worth points are the values that will determine your score at the end of the game. they are found on the left side of cards in one to three places on the card. When determining a character’s value at the end of the game the visible self-worth values are totaled to give them a score. Remember though, only dead characters count towards your family value at the end of the game.

Story icons are little symbols found on a card in the top right. They do not affect but can trigger certain abilities on cards played to the character if the symbol is visible. The matching part of this symbol called a character requirement will be found on card text and will usually require a matching symbol to be visible to trigger the ability on the card.

Flavor text has no effect on the game but should be read out loud and used to influence your storytelling in gameplay.

Effects are the main card element and are split into 4 types. There are immediate, response, continuous, and persistent card effects.

Immediate card effects are shown by a right-facing arrow and only triggers once when its played.

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