CLAIM REINFORCEMENTS: MAPS

 


OBJECTIVE OF CLAIM REINFORCEMENT MAPS: Capture the majority of at least three factions to win the game 

NUMBER OF PLAYERS: 2 – 4 players 

CONTENTS: 58 cards 

TYPE OF GAME: Trick Taking Card Game 

AUDIENCE: Ages 10+ 


INTRODUCTION OF CLAIM REINFORCEMENTS: MAPS 

Claim is a trick taking card game for two players.  The base gameplay is inspired by German Whist, but the use of factions and special powers really make Claim something special.      온카지노

The Maps expansion includes three new factions: Phoenix, Unicorns, and Basilisks.  There are also Location cards included in this pack.  Activated Locations have an effect on gameplay.     

CONTENTS 

The Maps expansion includes 18 Location cards.  There are two types of Locations: Settings & Buildings.  Settings will affect the cards themselves and the trick-play.  Only one Setting will be activated per game.  Building cards will affect the end of the game.  Again, only one Building will be activated during the game. 

There are 10 Phoenix faction cards and 10 Fire Phoenix cards. The Fire Phoenix cards are shuffled and kept in a separate pile during the game, and their special  power can be used during Phase 2. 

There are also 10 Unicorn and 10 Basilisk faction cards. 

FACTION POWERS 

Each faction has a special ability that is activated at some point during the game. 

PHOENIX 

Shuffle the Phoenix faction into the deck for the game.  Separately, shuffle the Phoenix Fire cards and place them face down off to the side.  During Phase 2, If a player loses a Phoenix, they may draw a Phoenix Fire card from the stack and add it to their hand.  This faction power will potentially cause one player to have more cards than the other.  If this occurs, Phase 2 ends once a player is out of cards.  Any remaining cards in hand are discarded and not scored. 

UNICORNS 

During Phase 2, captured Unicorns increase the value of the other factions in a player’s hand.  Other Unicorn cards in the player’s hand are not changed.  For example, if a player has captured two Unicorn cards, all other faction cards in their hand get 2 added to their rank.  So a Gnome 3 would actually be a 5 during Phase 2. 

BASILISKS 

Only during Phase 2, Basilisks that are played second to the trick have the potential to help the player capture their opponent’s lead card.  If the Basilisk is played second to the trick, AND it is the same value as the lead card (the value after any modifications), the player immediately takes the lead card and adds it to their Score Pile.  That player ALSO wins the trick and adds their Basilisk to their Score Pile. 

If the trick is led with a Basilisk, and the second card played matches the rank, nothing happens.  A Basilisk’s power is only activated when it is played second to the trick. 

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