TWENTY TWO
OBJECTIVE OF TWENTY TWO: Be the last player remaining in the game
NUMBER OF PLAYERS: 2 – 6 players
NUMBER OF CARDS: 52 cards
RANK OF CARDS: (low) 2 – Ace (high)
TYPE OF GAME: Trick taking
AUDIENCE: Adults
INTRODUCTION OF TWENTY TWO
Twenty Two is a last trick card game in which players are trying to avoid capturing the final trick of the round. The player that does take the final trick keeps their card as a point card. As players earn 22 points or more, they are eliminated from the game. The last player remaining is the winner. 안전놀이터
THE CARDS & THE DEAL
Twenty Two uses a 52 card deck. Each player draws a card to determine the first dealer. Highest card deals. For the following rounds, the loser deals, and the number of cards dealt is determined by the card the loser played to the last trick. If there are not enough cards in the pack to deal out the correct amount, simply deal out the deck evenly. Leftover cards will be used for the discard.
Deal seven cards to each player on the first deal.
DISCARD
Beginning with the player on the dealer’s left, each player has the opportunity to discard a number of cards from their hand and draw that many from the remainder of the deck. A player is not required to discard. A player can only discard up to what is available in the deck. This means that if the deck runs out of cards, some players may not be able to discard at all.
THE PLAY
THE FIRST TRICK
Player seated to the immediate left of the dealer leads the first trick. They may lead any one card or a set of the same card. For example, the player can lead with a 7, or they could lead with a Q,Q. Following players must play the same number of cards that were led, and they have two options for play. First, following players must play a card or set of cards equal to or greater than the highest value card or set of cards in the trick. Or, players must play the lowest card or set of cards from their hand. When playing a set of cards, only the trick-leader must play matching cards. Following players can play any cards as long as they play the same amount and the cards chosen meet the requirements for their turn.
EXAMPLE TRICK
Player 1 leads the trick with a 7. Player 2 chooses to play a 7 as well. Player 3 plays a 10 to the trick. Player four does not have a 10 or higher, so they play a 2 (there lowest card) to the trick. Player 3 captures the trick with the 10 and leads.
Player 3 leads the trick with a 6,6. Player 4 plays a 6,7. This is a fine move because the 6 is equal to Player 3’s 6, and the 7 beats Player 3’s second 6. Player 4 must now beat the 6,7. They are unable to do it, so they play their two lowest cards – 4,5. Player 1 plays a 8,9 which captures the trick.
Player 1 leads the next trick with a J,J,J. Player 2 plays a J,Q,Q. Player 3 plays a 2,2,3. Player four captures the trick with a Q,K,A.
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