7 WONDERS

 


OBJECT OF 7 WONDERS: The object of 7 Wonders is to score the most victory points at the end of the game.

NUMBER OF PLAYERS: 2 to 7 players

MATERIALS: A rulebook, a booklet of scoring sheets, 7 game boards, 8 one military victory tokens, 8 three military victory tokens, 8 five military victory tokens, 22 negative one military victory tokens, 24 gold 3 coins, 26 silver 1 coins, and 157 cards (1 border card, 1 free city card, 7 A/B wonder cards, 49 age I cards, 49 age II cards, and 50 age III cards).

TYPE OF GAME: Card Drafting Game

AUDIENCE: 10+


OVERVIEW OF 7 WONDERS

7 Wonders is a card drafting game for 2 to 7 players. The goal of the game is to score the most victory points at the end of the game. This is achieved by drafting cards for your city and completing age objectives. 우리카지노

There are special rules for 2-player 7 wonders and if you would like to know how to play that version, check the bottom of the rules.

SETUP

The decks are separated by ages, to start the game the Age I deck must be made. The number of cards is based on the number of players. On the bottom of the cards, they will have a number and a plus sign on it (ex: 5+) you will take the cards with the number of players listen on it and all the previous numbered cards as well. For example, in a 5-player game, you will take the 5+, 4+, and 3+ cards to make up the deck. In age three you will also add guilds to the deck. The number of guilds added is equal to the number of players plus 2. So, 7 guild cards are added for a 5-player game.  Once the deck is made all remaining cards are returned to the box.

Next players may choose their boards or be randomly assigned. If randomly assigned you will shuffle the wonder cards and deal each player a card. the player will flip it and that will be there wonder board, and whichever side (A or B) that was at the top of their card will be the side of the board they use for the game.

Next, all players receive three 1 coins, and the remaining money is placed centrally to all players. The military tokens are also placed centrally to all players.

Card Explanation

Age cards are used to improve your wonder and earn you points. There are seven different types of cards.
There are the brown natural resources and the gray manufactured resources. These only show up in ages one and two and provide your wonder with resources to build and for other players to buy from you.

Then you have the red military cards, green science cards, blues civilian cards, and yellow market cards. These are available through all 3 ages. The military cards increase your wonders defense and offense which comes in at the end of each round. The science cards score you victory points at the end of the game for how many of the three different kinds of science you collect. The civilian cards are just victory points. The market cards can do a lot, they can earn points or gold, create resources, and sometimes even change rules.

Finally, we have the purple guild cards. These are only in Age 3 and provide special ways for you to earn points based on the card drafted.

Card Details

Cards also have a lot of information on them including the name of the card, cost, resources, free upgrades, and how many players the card is used for. In the top left corner is the cost; it tells you what coin or resource is needed to build it. If it is blank the card is free to build. In the center top is the card’s output, or what you gain from building it. In the bottom left is the name of the card. This is important because you can never build two structures with the same name. Next,The number of players the card is used for is in the bottom center. And finally, the bottom right o

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